•  

Building an Indie Hit in Godot with Jay Baylis and Tom Coxon

0
0

Cassette Beasts is a turn-based monster-battling RPG that lets players record creatures onto cassette tapes and transform into them during battle. The game was an indie hit, and is also one of the most successful games built with the open source Godot Engine.


Jay Baylis and Tom Coxon are the creators of Cassette Beasts at Bytten Studio. They join the show with Joe Nash to talk about the development of their game.



Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.


 


 


Please click here to see the transcript of this episode.


Sponsorship inquiries: sponsor@softwareengineeringdaily.com


The post Building an Indie Hit in Godot with Jay Baylis and Tom Coxon appeared first on Software Engineering Daily.


No comments yet...
Log in to comment
0 0 0
2025-12-04

Pydantic AI with Samuel Colvin

Python’s popularity in data science and backend engineering has made it the default language for bui…
0 0 0
2025-12-02

SED News: Bezos Returns to Building, AI’s Reality Check, and Europe’s Cloud Ambitions

SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falco…
0 0 0
2025-11-27

Game Development on the PICO-8 with Johan Peitz

PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro …
0 0 0
2025-11-25

Running Doom in TypeScript with Dimitri Mitropoulos

Doom has seemingly been ported to every electronic device imaginable, including picture frames, lamp…
0 0 0
2025-11-20

Drone Warfare in Ukraine with Simon Shuster

Simon Shuster is a journalist who has reported on Russia and Ukraine for over 15 years, most of that…
0 0 0
2025-11-18

Radix UI with Chance Strickland

Radix UI is an open-source library of React components. Its “headless” primitives handle the complex…

Software Engineering Daily

Technical interviews about software topics.

Log in to Follow

More episodes from Software Engineering Daily

Top Podcasts Top rated Podcasts

Recent visits Your last viewed items