Blender is a free and open-source 3D graphics tool that was initially released in 1994 and just hit version 4.0. It’s one of the triumphs of open-source software development and is used for creating animated films, art, 3D games, and more.
Sybren Stüvel is a Senior Software Developer at Blender. He joins the show today to talk about the history of Blender, its path tracing renderer, managing large scale render farms, the Blender data structure, Python scripting in Blender, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Check out Blender’s Resources here:
Flamenco in 5 minutes
Scripting for Artists
4.0 release notes
Blender conference playlist
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